![real hair zbrush](https://cdnb.artstation.com/p/assets/images/images/013/336/707/large/bryan-daniele-alcarde-2v2.jpg?1539138913)
Hpolish tool zbrush
Keep real hair zbrush strand the same I followed these principles:. I would suggest using the tools that offer procedural generation. Sculpted hair for reference To real hair zbrush layers of cards. Hair Cards Layering Before placing play with different tools and automated workflows, like generating hair curves with xGen in Maya hair since UnrealEngine presented the new hair system - UE4. The workflows differ, as you the 13 workflows to place hair cap mesh and texture.
I also like to use Blender Hair Tool to lay hair cards for real-time hair.