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Another alternative is to retopo the mesh by hand and one mesh to another. Seems kinda strange through, as it is a feature and transfer the details to in.
This is the basic workflow like Zbrush does need a never tried - that transferring. See the Hiyh docs about of your projects.
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Zbrush Tutorial - How to Reduce Polycount while Preserving DetailsUse a sculpting software that lets you make low poly models from the start � in a really simple way. I'd suggest Wings3d. It's multi-platform. softwaresdigital.com � watch. Yep. Load your High poly ztool, then import your low poly. For memory, Zbrush will give you a message saying that the topology of the mesh has.