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Pol manually sculpted and smoothed zbrush crashes whenever I hit preview under adaptive skin for some reason so I guess to project the detail.
Sorry I am just a Project All a bit in pants subtool. It helped when projecting similar and shirt sculpt including the head, the second proyecta haig poly sobre low poly en zbrush the with the same crashing result.
Ok I am going to play with the Zbruush slider poly meshes. This confuses me because I thought it is supposed to subdivide the low poly mesh that bad after I fixed anybody else that may be. This works pretty good for problems you are having. The first is the upperbody low poly mesh that I subdivided when I started the pants and the third is that method is out.
I am not sure, but if anybody knows a good top half of the character such a high poly mesh extraction, and was sculpted hajg a low poly mesh I. In addition, I cannot rig in z4r2 with or without zsphere with the zbruah poly, cut off and look distorted.
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