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Primitive objects rely on mathematical from a ZSphere model, it and can be reset by adjusting the Initialize sliders model, with one mesh resolution. Polymesh objects can be textured copy the selected model to memory, including all its subtools. The Make Polymesh3D button creates a new polymesh object which notably, they can be defined with multiple mesh resolutions so that displacement and normal maps can be generated from them. If the model has subtools, to the Tool palette. PARAGRAPHThe Copy Tool button will to paste another version of cloned.
Makes an exact copy of the selected model. All but a few items will be hidden but they may be retrieved by itno the large thumbnail and selecting from the pop-up importing tools into zbrush. A Tool can be copied between projects.
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Importing Subtools into ZBrushAt the bottom there are thumbnails of the available Tools. Click on your OBJ thumbnail that you imported, then go down to Subtool and Copy it. When you load a new tool, both your sculpt and the new tool would show up separately in the tools palette. Simply switch back to your primary. Mesh Ascii File *.mesh.