How to make low poly count from zbrush to maya

how to make low poly count from zbrush to maya

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You can use Keep and hhow is usually sufficient for pipeline in mind. This will help the shader. This article was originally published and start retopologising.

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Autodesk Maya 2023 how to Reduce Polygons in High poly to Low Poly
This tutorial shows you how to get a a low poly mesh from a high poly sculpt inside Zbrush. Maya will be used to create the low poly mesh. Make a copy of the sub tool, and then use the decimation master tool to get the poly count low. After that use the divide function to divide. softwaresdigital.com � beginner-how-do-i-export-8mil-points-model-to.
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Woops, never mind my last post then. What method do you guys use? Would this detail projection make it exactly the same? This way you can keep the poly count low enough to run but still get a really nice high poly render. Most of the gallery area are sculpts, not game models.